Q4Start is a Server frontend for Quake4 (TM)

Here you can find a short description for Q4Start.



It would be nice to here from you, if you have any suggestion.
My Mail Addres is qstart@futurecrew.de


General Information:

Q4Start is Freeware. You are allowed to give it to any other person. Publishing it is forbidden without my confirmation.

I wrote this program because i want to simplify the launching of a Quake4 Server



Q4Start must be copied into your Quake4 folder ( where you can find the file "quake4.exe". Every setting you make with it, wont make changes in your "quake4config.cfg". They are all temporary. They all are saved in the file "q4start.cfg". This file is saved in the choosen Mod Directory ( in case you play the original Quake4 it's placed in the directory "q4base"). So, there is a cfg-file and also a mapcycling script for any mod you play. The script has the name "q4start.scriptcfg".
Q4Start is able to start the server directly ( with the button "Start Server" ) or can create only the cfg file and a batch file to start the server later. The batch file has the name "q4s_[Moddir].bat" ( in case you play the original Quake4 the name is "q4s_q4base.bat" ). This file is placed in the directory where Q4Start is placed.

Now, take a look on it ...

"General": Here you can edit the name of your server ( Server Name ), the Game you want to play ( Game Type : DM, Team DM, CTF, Arena CTF and Tourney ) and the Mod you want to play ( Game Base, here you will find every subdir of your Quake4 directory - for the original Quake choose "q4base" ). Currently, the start of a mod is untestet...

Connection/Speed : Here you can select the speed of your connection ( Speed ), the numbers of players ( max. Player ) and the Client Rate.

You can also change the options for teamplay after you select a Teamplay ( Team DM, CTF and Arena CTF )
Shuffle : The server creates new teams after each round
Autobalance: The server creates theams of the same size
Teamdamage: You can hit teammembers
 
In "Start/Stop" you can set
Timelimit: The time after the next map will start
Fraglimit: Number of frags to trigger the next round
Capturelimit: Number of Captures to win a round
Tourneylimit: Number of Tourneys to start a new tourney
Countdown: Time before the game will start
Wait for Ready: Start a map after all players enterd "ready"
Warm up/ Number of Players: Don't start the server with less than ... players
 
 
"Misc":
HitScanTint :
Weapon Stay:
allow Spectators:
allow voting / Voting Flags: enalble / disable Votong
 
 
Map Cycle: activate the mapcycling script created with Q4Start
You can select the maps here after a click on "Select Maps":
With the button ">" you can copy a map to your selction ( double-click on a map will do the same ! ). With "<" you can remove a map from your selection. With "up" and "dn" you can move a map in your selection. The map on top will be the startmap! Maps, not listed on the left side can be added by hand in the editbox below.
 
 
"Servermode": Here you can choose if your server is a pure LAN server ( LAN only ) or a server for the www. You can choose dedicated or listen server ( if dedicated is unselected ) and you can tell the server to create a logfile. The logfile has the name "q4start.log". If you want your Server to be visible in the internet, you have to tell Quake your external IP-Address and Port ( some more Information at "Questions and Answers" ).
 
 
For the "net stuff" i've created a seperate Window:
Here you can enter up to 5 master server. For default there is "master3.idsoftware.com" but you can delete it if you want
In addition you can change
Zombie Timeout
MaxUserCmdRelay
ClientTimeOut
ClientRate
 
Download Options:
no download: Players without the correct maps or mods can't play on your Server
send URL: The Server sends the URL to the client, where the Informations for downloading maps or mods are stored.
send Files: The Server sends needed maps or mods directly to the client
 
 
 
"Security": Edit the Password for remote admin ( Admin Password ) and the password for the clients ( Client Password ). Select if your server only accepts original datafiles ( pure Server ) and enable/disablePunkbuster(TM).
 
 
 
Here you can see a Config file by Q4Start:
 
 
set si_name "www.Futurecrew.de"
set gui_configServerRate "4"
set net_serverRemoteConsolePassword "myadminpwd"
set si_gameType "CTF"
set si_maxPlayers "10"
set si_minPlayers "2"
set g_password "myclientpwd"
set si_countDown "0"
set si_tourneyLimit "0"
set si_captureLimit "5"
set si_fragLimit "20"
set si_timeLimit "10"
set net_serverClientTimeout "61"
set net_MaxClientRate "20000"
set net_serverMaxUsercmdRelay "3"
set net_serverZombieTimeout "6"
set si_weaponStay "1"
set si_useReady "1"
set si_teamDamage "1"
set net_serverDedicated "1"
set si_warmup "1"
set si_pure "1"
set si_shuffle "1"
set si_spectators "1"
set si_autobalance "1"
set sv_punkbuster "1"
set si_allowHitscanTint "1"
set si_allowVoting "1"
set net_LANServer "0"
set logFile "1"
set net_serverAllowServerMod "1"
set logFileName "q4start.log"
//set si_mapCycle "1"
set si_usePass "1"
set si_map "mp/q4ctf1.map"
set g_mapcycle ""
set net_serverMaxClientRate "8280"
set sv_master1 "master3.idsoftware.com"
spawnserver
 

 

 



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Copyright ã 2006 by Kay-Peter Wulff